Sandman(Wesley Dodds)(1459)

Sandman was a member of the Justice Society of America.

History
Wesley Dodds was a businessman with a double life. In his youth, Dodds became a costumed vigilante under the alias "Sandman" and joined the Justice Society of America. His activities as Sandman ended, when the government framed him and the other JSA:ers for crimes and had them arrested. Like the other members, Dodds tried to protect the others and take the fall for them. In the end, the charges against Dodds didn't hold up and he was released.

In 1993, Dodds was murdered by by an unknown assailant.

Powers

 * Prophetic Dreams: Due to an encounter with the entity known as Dream, Wesley Dodds possessed the power of prophetic dreaming. His dreams often came to him as cryptic, ambiguous visions, but Wes' keen intellect enabled him to properly interpret them. Through an unknown process, Wes passed on this power to his former ward, Sanderson Hawkins upon the moment of his own death.
 * Decelerated Aging: He also gained incredible youth and vitality after the battle with Ian Karkull.
 * Peak Human Condition

Abilities

 * Artistry (origami, writing)
 * Aviation
 * Driving
 * Chemistry: He was also a talented chemist, creating the sedative vapors in his weaponry.
 * Science:
 * Shortly before WWII, Wes Dodds invented a ray gun, and turned it over to the U.S. government.
 * Much later in his career, Dodds invented a Silicoid Gun which could produce and control sand in any form or state. It could create walls of cement and glass handcuffs. Tragically, the prototype exploded, and bombarded his partner Sandy Hawkins with radioactive silica particles, which mutated Hawkins into a monstrous form.
 * Dodds also invented or adapted a transparent chamber, in which he contained Hawkins, seemingly in an induced coma, for several years.
 * Tactical Analysis
 * Criminology: Wesley Dodds was a brilliant detective.
 * Genius Level Intellect
 * Martial Arts
 * Mechanical Aptitude: Wes was also a talented inventor, and created his wirepoon, along with continuously upgrading his gas-gun.
 * Swimming
 * Marksmanship
 * Multilingualism: He speaks Spanish.

Weaknesses

 * Weak heart

Equipment

 * WWI Gas Mask: At first the Sandman used a World War I era gas mask to protect himself from the effects of his own sleeping gas. Over the years he upgraded and refined his gas masks. The best known, which was flatter, was used in underwater operations.
 * Wirepoon Gun: He also made use of a specially designed wirepoon gun, which fired a length of thin, steel cable that he used to scale walls and swing between buildings.

Transportation

 * 1938 Black Plymouth

In the early days of his career, the Sandman drove a black 1938 Plymouth Coupe. The car was enhanced with various features to aid Wes in his crusade against crime like the interior of the bumper was lined with barbed spikes that detached with pull of a switch on the dashboard. He kept the car in his basement laboratory and could drive it out the false floor of a garage on the other side of his city block.

Weapons

 * Gas Gun: The Sandman's trademark weapon was his gas gun, a handheld device fitted with cartridges containing concentrated sleeping gas. Pressing the trigger on the gun released a cloud of dust rendering all within the Sandman's immediate vicinity unconscious.
 * A variant of the gas can sedate and act as an "Truth Serum" so the incapacitated (but conscious) victims tell a interrogating Wesley all he needs to know before falling asleep.
 * A form of the gas appears to have been designed to cause "sleep terror" in deserving opponents.
 * During a dark time in his life, Wesley created a gas that would put its victims in a permanent coma. He only used it once in his old age, as a last resort.
 * Wes was also known to conceal smaller knockout gas capsules in a hollow heel on his shoe. These proved ideal when placed in situations where his gas gun was not readily available.
 * Silicoid Gun: Sandman briefly used this weapon to create sand and glass in different forms, as walls and handcuffs.